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	<title>WebDeveloperss.com &#187; GAE</title>
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		<title>How BuddyPoke Scales on Facebook Using Google App Engine</title>
		<link>http://www.webdeveloperss.com/blog/2010/01/how-buddypoke-scales-on-facebook-using-google-app-engine/</link>
		<comments>http://www.webdeveloperss.com/blog/2010/01/how-buddypoke-scales-on-facebook-using-google-app-engine/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 15:47:24 +0000</pubDate>
		<dc:creator>Todd Hoff</dc:creator>
				<category><![CDATA[Feeder]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[GAE]]></category>
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		<description><![CDATA[<p><img src="http://farm4.static.flickr.com/3128/2391360922_ea7903b510.jpg" alt="" width="350" height="250" align="right"> How do you scale a viral Facebook app that has skyrocketed to a mind boggling 65 million installs (the population of France)? That's the fortunate problem <a href="http://www.buddypoke.com/">BuddyPoke</a> co-founder Dave Westwood has and he talked about his solution at Wednesday's <a href="http://www.meetup.com/facebookmeetup/calendar/12179578/">Facebook Meetup</a>. Slides for the complete talk are <a href="http://www.slideshare.net/cschalk/google-app-engine-and-social-apps">here</a>.  For those not quite sure what BuddyPoke is, it's a social network application that lets users show their mood, hug, kiss, and poke their friends through on-line avatars.</p>

In many ways BuddyPoke is the quintessentially modern web application. It thrives off the energy of social network driven ecosystems. Game play mechanics, viral loops, and creative monetization strategies are all part of if its everyday conceptualization. It mashes together different technologies, not in a dark Frankensteining sort of way, but in a smart way that gets the most bang for the buck. Part of it runs on Facebook servers (free). Part of it runs on flash in a browser (free). Part of it runs on a storage cloud (higher cost). And part of runs on a Platform as a Service environment (that's GAE) (low cost). It also integrates tightly with other services like PayPal (a slice). Real $$$ are made selling virtual goods like gold coins redeemable in pokes. User's can also have their avatars made into dolls, t-shirts, and a whole army of other Zazzle powered gifts.]]></description>
			<content:encoded><![CDATA[<p><span style="background-color:yellow">Link To Full Story:</span> <a href="http://highscalability.com/blog/2010/1/22/how-buddypoke-scales-on-facebook-using-google-app-engine.html" target="blank">High Scalability </a></p>

<p><img src="http://farm4.static.flickr.com/3128/2391360922_ea7903b510.jpg" alt="" width="350" height="250" align="right"> How do you scale a viral Facebook app that has skyrocketed to a mind boggling 65 million installs (the population of France)? That's the fortunate problem <a href="http://www.buddypoke.com/">BuddyPoke</a> co-founder Dave Westwood has and he talked about his solution at Wednesday's <a href="http://www.meetup.com/facebookmeetup/calendar/12179578/">Facebook Meetup</a>. Slides for the complete talk are <a href="http://www.slideshare.net/cschalk/google-app-engine-and-social-apps">here</a>.  For those not quite sure what BuddyPoke is, it's a social network application that lets users show their mood, hug, kiss, and poke their friends through on-line avatars.</p>

In many ways BuddyPoke is the quintessentially modern web application. It thrives off the energy of social network driven ecosystems. Game play mechanics, viral loops, and creative monetization strategies are all part of if its everyday conceptualization. It mashes together different technologies, not in a dark Frankensteining sort of way, but in a smart way that gets the most bang for the buck. Part of it runs on Facebook servers (free). Part of it runs on flash in a browser (free). Part of it runs on a storage cloud (higher cost). And part of runs on a Platform as a Service environment (that's GAE) (low cost). It also integrates tightly with other services like PayPal (a slice). Real $$$ are made selling virtual goods like gold coins redeemable in pokes. User's can also have their avatars made into dolls, t-shirts, and a whole army of other Zazzle powered gifts.]]></content:encoded>
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